Carrying at risk · raises heat
| Item | Qual | Qty | Action |
|---|
Stash safe
| Item | Qual | Qty | Action |
|---|
Street Market sells from what you carry
| Bag | Demand | Bad | Good | Great | P2P range |
|---|
Flood a bag type and its price drops. It recovers over time. Sell from Inventory.
Active Grows tend in-world
| # | Strain | Stage | Tends | Next water |
|---|
Planting, watering, and harvesting happen in-world. This is your command overview.
Deals Offered To You
| From | Item | Qual | Qty | Each | Total | Action |
|---|
Accepting pays from your cash and moves the bags into what you carry.
Skills
| Skill | Level | Jobs done |
|---|
Your Businesses production · capacity
Payroll —
| Name | Role | Posted | Wage | Action |
|---|
Business Cycles every 30 active minutes
| When | Business | Revenue | Payroll | Net | Band |
|---|
Cycles only advance while you are in-world with the HUD on. Nothing accrues while you are offline.
Crew Vault —
| Item | Qual | Qty | Action |
|---|
Anyone in the crew can deposit — see the "To Crew" button in your Inventory tab. Withdrawing requires leader permission.
Crew Roster leader assigns permissions
| Member | Role | Permissions | Action |
|---|
Storefronts civilian-owned · crew-backed · washes dirty cash
A shop becomes a front when it has a civilian owner, a crew backing it, and agreed terms. Terms are set here. Criminals wash money in-world at the shop's Wash House.